
Bug Fix: Now properly goes on cooldown when she is affected by charms or knock-ups.Bug Fix: Can no longer activate Moonstone Renewer when casting the second cast repeatedly on an out-of-range ally that is in combat.Bug Fix: Ally's level icon now properly reverts back to normal when she detaches from said ally.Cooldown reduced to 14 − 6 (based on level) seconds from 18 − 6 (based on level).Heal AP ratio reduced to 35% AP from 40% AP.Bonus movement speed AP ratio reduced to 6% per 100 AP from 10%.Bug Fix: No longer causes her to vanish if her Anchor is vanished, as she became permanently vanished if she detached from them while they were vanished.You and Me! and Zoomies are usable.īarrier Clarity Cleanse Exhaust Ghost Heal Ignite Smite Flash Teleport Hexflash Mark Dash The following table refers for interactions while Yuumi is channeling:.Using Hexflash during the channel will always cause Yuumi to blink in the target direction of Final Chapter.Yuumi's facing direction during the channel is considered to be in Final Chapter's target direction.This marker prevents the target from becoming rooted again until its duration ends. Enemies hit by three waves of Final Chapter have a marker placed upon them for 6 seconds.Spell shield will only block a single instance of damage.While attached, Cloud Dragon Soul will not activate until Yuumi detaches.Yuumi becomes ghosted for the channel and, if not presently attached with You and Me!, will remain ghosted until she attaches and detaches again.The Anchor's health bar will have a different frame to indicate the attached status:.The player's screen will briefly flash red if Yuumi is affected by a immobilizing or grounding effect, or if she forcibly detaches from her Anchor.There's a small grace period in which she can recast You and Me! to attach to another champion without the channel. Yuumi doesn't detach instantly when her Anchor dies.While channeling Final Chapter, she will be behind her Anchor. If Yuumi is on the blue team, she will remain attached on the southwest side if Yuumi is on the red team, she will remain on the northeast.Yuumi will not vanish if her Anchor does.These rules apply regardless of reveal effects and stealth. Yuumi will always be visible if her Anchor can be seen, and she will always not be visible if her Anchor cannot be seen.Enemies gain an assist on Yuumi if they damaged the Anchor.Her monster aggression transfers to the Anchor.For example, when she is in the blue team, dashing to a north-east ally is considerably slower than dashing to a south-west ally. However, for the purposes of You and Me!, such as casting it or being unattached for other reasons, Yuumi will be in the position where she visually is.For example, turret shots will appear as if they were hitting the Anchor, but in reality they're actually hitting Yuumi. While attached to the Anchor, Yuumi is considered in being at her Anchor's position, regardless of where she is visually placed near them.The same goes for allies channeling Teleport.Yuumi can dash to targetable zombie state allies (currently only Sion's Glory in Death), but she cannot attach when she reaches them.Her Anchor is sent to the Realm of Death.When she or her Anchor enters resurrection.After the Anchor completes a Recall channel.When her Anchor starts a Teleport channel.Yuumi will automatically detach in the following circumstances:.The bonus attack damage multiplier is additive with other sources of bonus attack damage multipliers, like from Unseen Predator and is multiplicative with total attack damage multipliers, like from Whisper or Infernal Might.The ability power multiplier is additive with other ability power multipliers, like from Rabadon's Deathcap or Infernal Might.Yuumi can channel the Eye of the Herald while attached.Kassadin also cannot gain stacks for Force Pulse from Yuumi casting spells while she is untargetable.You and Me! does not count as an ability activation for the purposes of on-cast effects such as Spellblade and stacking Force Pulse.The ability name for the recast is Change of Plan.
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If the target moves 2000 or more units away during the dash, it will be interrupted and You and Me! will be placed on full cooldown.5-second cooldown will be incurred whenever Yuumi attaches to an Anchor, whether by the active or the recast. She will not stop tracking the target until she reaches them, as there is no maximum tracking distance.Yuumi will track the target if they change locations.
